It’s early and you’re probably aware of most of these but here’s my mixed bag of notes:
- Need more satisfying bullet impacts, I’d also do gun smoke and consider tracers (more toned down than enemies’).
- I’d try toned down enemy tracers, they’re so glowy while also not even casting light.
- Pistol is too bad, I’d at least give it first shot full accuracy and/or spread should only increase when rapid firing.
- Pistol shoots as fast as you can click, and talking about clicks, hold-to-fire would save a lot of unnecessary burning through mice microswitch endurances.
- Headshots should do higher damage (or they already do? couldn’t tell).
- Tommygun firing sound when empty.
- 1.5 GB unzipped seems high, duplicate/unused content? something uncompressed/ too high res/q? Check the build log.
- Performance shouldn’t be this “low”. I am getting 70-90 FPS on my toaster but with the way it looks it should be 144 locked easy; Is any of the lighting baked? I saw some (all?) of the lights had dynamic shadows, understandable this early but I wouldn’t stick with that and if I did I’d look into taking more advantage of it. Post processing quality settings probably set too high without noticeable benefit (vs lower) too.
- Movie 📸
- Scaling of buildings/objects is way off at times but I guess this is intentional?
- Second level chugs down to 40 when looking towards the bulk of it, need occlusion+distance culling
- Skybox and moonlight don’t match (intentional?)
- Second level looked inviting and promising but between the bad framerate and being stuck with the crappy pistol after having aggroed too many enemies I had to cut it short.
- I died intentionally just to see what happens, the message is nice but I’d take a restart level button before assuming I’m about to quit and shown the exit, lol
Some of the points I had were already said by the others commenting.