The moment to moment gameplay is fun, guns feel nice to use, movement feels solid, art is great (got some of that OG CN vibes)
But I think the structure of the game is a bit wack, as others said there's not enough time to read item descriptions or to pick up items without dying. I don't see why i only have to kill SOME of the enemies in the room to proceed. What i would do is require the player to clear the whole room, this freezes the roof and spawns the item podiums near the hole. This way i don't have to be concerned with picking up items or trying to min max in the midst of the action.