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(+1)

I loved the overall game idea, but it was super tough for me. Some of the hitboxes seemed a little unforgiving.

I thought the loop with receiving upgrades from chests while also searching for keys was awesome though! The arrow showing the clue was a nice touch as well.

A tutorial level would help quite a bit. I kept having to reference the description to figure out the lever + clue mechanic at first, but that’s partly on me since I hate reading.

Thanks for rating! Yeah, I didn't use hitboxes for the spikes, I used pixel-perfect collision. I wanted to make a full tutorial explaining everything, but I ran out of time (I submitted the game 1 min 13 secs before the deadline). The description isn't that long, but it looks discouragingly long due to the large number of images I've put in it which increases the space between the lines.