I like the responsiveness/snappiness of controls/attacks. This would be the main thing I’d try to retain as animations get improved.
I like the way enemies behave but they seem too shy when charged towards. Could cheese them pretty much every time with lock on, sprint forward and spam punch.
Really fun bones, I’m sure you have tons of ideas but what I think would suit this greatly is environmental involvement - obstacles, hazards, things to throw and other stuff to make you constantly think about your positioning. Or maybe I need to reinstall Dark Messiah.