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(+1)

Thanks so much for the feedback! Having NTR themes is something I've been wanting to do myself after seeing how rare they are in the jams.

I was worried about the backtracking being an issue in the demo. I wanted to limit the location of your missing party members to explored rooms, like you suggested, but I found some bugs with the save data that I couldn't fix in time, so I scrapped that feature for the submission. Marking wrong exits is a good idea too! I'll add that for the next update.

I was planning to have the weather changes affect the game too, like forcing the player to rest if the snowstorm is too strong, but coding a day-night cycle was too much for the time left for the jam.

I should have come up with a default name, good point there. I'm still debating how much of a self-insert the player should be and how much dialogue the player gets.

(+1)

If you like that the hero represents the player, than having no dialogue is perfectly fine. Outspoken protagonists are a stylistic choice, but a default name is very good to have.

For picking rooms I meant unexplored ones that are close to the explored sections. This removes the need to backtrack since you know that the place they'll appear will be somewhere new. It also moves the game along a bit more so that players aren't just "farming scenes" by walking into snow all the time. I've always tried my best to link scene progression to game progression in my own projects so as not to incentivize that sort of play style.

Weather changes sound neat, I'm excited to see more of this game as it continue to grow!