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(10 edits) (+2)

This is a really cool take on box pushing puzzles, I've never seen one where there's such a variety in how you can push them!

I do feel like it's far too difficult to read a puzzle at a glance. I don't know how much more of the game there is, but I think I've gotten pretty far. I've gotten stuck on one that has a few boxes set up in a chain reaction around the start. I feel like I'm thinking less about how to solve the puzzle as I am just trying to read it. It's hard to tell which box went where since they slide too fast, and you can't watch them all at once, so I can't tell which box did what.

Maybe I'm just dumb, but the way the arrows change on push was more confusing than helpful. It might be a hard to cram onto each box, but I think it may be more intuitive to give each box 4 arrows, one on each side, like this:

When you push from the left, the box will move in the direction based on the arrow on its left, and so on.

(+1)

That wouldn't work because this doesn't give information about which direction the box pushes other blocks in when pushed, which is what the direction of the arrow gives

(11 edits)

Oh, I didn't even know some of the notation was for that, I thought they were just treated like normal player pushes.

On the one hand, I feel like I'm being too whiny about this, figuring out the notation could just be a part of the puzzle. Puzzles like this may just not be my preference, and I could just prefer puzzles with more clearly defined rules. Baba Is You is tough, but the rules for everything are clear. Chances are though that the notation is fine, and I just wasn't smart enough to read it.

On the other hand, I feel frustrated that the rules were so obtuse that I wasn't making decisions with each block, I was just brute forcing stuff to see what worked.