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Tbh the font looked cool and it was better than Godot standard, but I added way more text to my menus since my last demo. I have the same problem with it being so damn wide. I already have a font lined up to try and replace, at least for big text blocks. 

I'm glad you like the game feel so far. It's slowly taking shape but there's so much more to do. 

Yeah, the idea is to go for a PS2 aesthetic. I'm busy setting up an art document to commission some real assets and move away from the awful placeholders. It's something I've been wanting to do for months, once more core tech gets completed. Stay tuned! 

Thanks for playing! Your game looks sick too by the way! I've been following your progress and can't wait to see more.