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(2 edits) (+1)

thank you! definitely took some tweaking to get the physics to feel right for sure. when it comes to using rotations more than directional movement i think it's mostly a consequence of the playfield being relatively narrow, so you don't have to slide pieces around nearly as much

as for kink when i got this idea i thought "surely someone's into this right??" then as i made the game i realised hi i'm someone i like squishy things lmao