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(1 edit)

That was a really good game.

Really liked the style, but smoke looks too good and clashes with other stuff in comparison.
I liked minimal use of UI, I don't want to always know that the enemy sees me or going to check my place.

Item controls are clunky,  it was irritating to swap all items around. (but I found that you draw last weapon that you held, so it's not that bad)

The whole map was fine, found only items in armoury and village.
The village section has all items too close to each other, other parts felt too empty because of that.
1v1 are too easy right now, attacks don't consume stamina, so you can just combo a little bit better and sword-enemy AI can't find an opening.
Would love to move bodies, but it made each kill more punishing and made me scout for more guards.
Would love to move more quickly, walking feels too slow.

Game doesn't like alt+tab, character locks themselves in blocking pose.
The castle was fine, but in the end when I alerted last 3 on top, performance tanked hard, settings change didn't helped.
Glow on items moves with camera, because of that they flash a bit

Wasn't able to check coop, but used two characters either way)
Really enjoyed, would love to see how it will change in the future.
nvm couldn't grab onto a tree 0/10


(+1)

Thanks for the feedback! Moving bodies and better item swapping is on the list, but I really need to work on performance next lol.