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(3 edits)

I liked this one. There ought to be more games where you don't have a life meter, but touching enemies knocks you down--the most effective way to punish a player is not to decrease a number, but to take away their control or slow them down.  The map is a bit confusing to navigate and the physics need some work, but I'm a weirdo who likes both mazes and struggling with unconventional physics.  I don't think the non-dashing acceleration needs to be quite that slow though, and if an angel gets in your way during the walljumping segment, there's nothing you can do about it.  I love the art style for the characters!  And the music.  The midi sound effects also work well to make the gameplay feel like an integrated experience.

My current best time is 70.79 with Persephone, though that still has plenty of mistakes.  I don't know if there's actually a difference between the characters, but it feels like Cleopatra is easier to control and Persephone is slightly faster?  I'm not sure though.

Oh I discovered a cool sliding move you can do if you press forward+backward then hold forward.  I think it acts the same as running but it looks funny.