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(1 edit) (+2)

Congratulations on finishing your first big coding project!

There are no bugs that I spotted and the controls feel fit for the purpose. It takes a while to get above the 100 gold investment and start making money. Smaller fast-paced sections may work better for keeping player engagement up. The draggable actions are neat, but it feels like any of them will do the same job and there doesn't seem to be much reason to move more than one. Allowing them to continue working after being parked somewhere, or having clients make demands for something specific could add some extra strategy.

The animations are nice and the different types of clients give some variety to what you're doing. Your original music track would have added a good bit of atmosphere, a shame that it didn't get used.

(+1)

Thank you so much!!

Pretty much everything you said was *planned* but I couldn't work them in due to the time limit ^^' I started working on a mechanic where you'd be able to take a shower, and open a big window while doing so, to automatically make money without having to spend anything, but it had to be cut due to time running low and I really wanted to get variety in the customers. I wanted to have 4 color variants of each customer type, and way more subtypes, but that didn't happen x)

There was also meant to be a mechanic where each customer has a randomly assigned "special wish" that you'd get instant bonus points for fulfilling, like a side quest, that would give incentive to use the other tools. And there is actually a way to make the tools run automatically! if you park one somewhere, you can right click it and begin vibrating! and don't tell anyone but, there are lots of bugs x) you can stack all the tools on top of each other and use all of them at once