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Interesting character design and intuitive controls.
Great idea of making each ability with different range and shape.

"Respitus minor" feels like necessity in some rooms. I was able to beat quests without it but:

  • I have a heal? Then I don't care about any damage, because I can heal afterwards. (turn limit could fix that)
  • I don't have a heal? I am actually thinking what to do with each turn. (maybe heal % of HP after fight?)

There is some enemy variety, but I can't see their abilities and turn order.
I played all quests 3-4 times with different groups, in 2 times generation bugged and I couldn't finish them.
Marking movement and attack from each other makes all those fights feel more
Really cool how different races have different abilities that could compliment their class. Would love to see their abilities before I hire them.
Only other bug that I got was me setting path from the enemy while casting a spell.


Besides some buggy level generation, it was really fun to destroy everyone by combining abilities.