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A nice survival game! I like the mix of pixel art with the 3D visuals. The music and sounds when you encounter a monster really add to the intensity of the situation. I think the different stats (health, stamina, flashlight, hunger) were balanced well and never felt too overwhelming or frustrating. I like how you could use the environment to deal with the monsters like shutting the door on them or getting them stuck in the spider webs. The designs of the monsters were quite creepy as well. I couldn't see the entire monsters at once with my flashlight, which I think added to the creepiness.

Having an in-game mini-map showing everywhere you've been would've been helpful.  You could also have more interesting landmarks in different rooms to help the player better remember the layout and navigate. 

I played the game a few times, but only found one crafting table. I think having more crafting tables would also be useful as I wasn't even sure there was crafting for the first five minutes I was playing. Also, I feel like most of my time was spent just collecting things and and occasionally running away from monsters. Even when I was crafting things, I hardly ever felt a sense of progression. I know you're supposed to find a key to escape, but I felt like I was looking for a needle in a haystack. I think some sense of direction would help with that feeling.

I found a small bug. There's a part with what looks like double doors that I was able to push aside and get through even though it said "Can't open from this side" when I pushed it. I was able to push it away from its hinges and get around it.

Overall, nice job with this! I feel like this has a lot of potential! Your team did pretty well!