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Thanks for the very detailed feedback, you're doing gods work!

if you place an item it seems like its still selected and can be grabbed by pressing space/enter

Holy moly, i haven't known about this at all. It only works for equipment slots too it seems, very weird one.

My map stopped working suddenly, couldn't bring it up again.

Had this too once or twice when testing, but couldn't figure it out in time for DD

Everytime you go to a new area it zooms it, annoying.

Thats fair, i can save the zoom value between stages and load it.


Pathfinding in general is a pain. It seems the navmesh doesn't give you a straight path most of the time, because its made up of lots of tiles. So it calculates from tile to tile instead of start to end in one swoop. Also i didnt spent a lot of time for the town navmesh, since theres no combat there and it wasnt critical. Being stuck at corners inside the dungeon is a different story.

Stutters and lag are a WIP and a learning curve for me. I tried to reduce the "first time" stutters by hiding lots of stuff in the main menu. Arrows/fireballs for example shouldn't tank the performance anymore as they did previously. Going through everything right now to see what else might cause this.

Is allocating stats for your companions necessary?

This topic is haunting me right now. Duneon Siege had a great system, but im both too lazy to restructure my stuff to fit that model and im also too lazy to manually command my little guys. So probably will go with a few behavior presets like you suggested. Im also opposed to have the companions be defined by whats in their weapon/spell slots. That took away all their character in DS.

Thanks again, got a few new pointers on what to work on!

(+1)
Holy moly, i haven't known about this at all. It only works for equipment slots too it seems, very weird one.

Yeah, I was trying to close all open windows, I think it's space in Diablo 2. Well it's like that in some orblike.