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(1 edit)

Good job! A very complete game with different locations and moods. We can immediately see the connections between the different quests, so, we're not completely lost. The UI is also pretty clear. The feeling of unlimited possibilities when you get your first sword and you find out you can cut through bushes is very rewarding, a classical but solid mechanic in top-down action RPG games.

Could largely improve visual feedbacks when performing actions (hitting enemies, picking up things...) though.

I played for 25 minutes but I didn't get far enough to see the connection with the game jam theme. Will you post a solution?

(+1)

Thank you for playing and your feedback. We're happy you had that same feeling of the world opening up when you first get the sword. As for the theme, it's a subtle connection. Many of the NPCs tell you lies and half truths. Even some of the game mechanics themselves are lying to you. We may make a video walkthrough at some point but we want people to experience it for themselves, if possible.

Was it made with Unity, GameMaker, or something else ?

Made in Unity. Pixel art created in Gimp.