The impression I get from this game is that it was written as a story first and then mechanically second. It is effectively a typing simulator, but without the aesthetic impact of Typing Of The Dead, or the educational impact of Mavis Beacon. The prose is written in dense paragraphs rich with detail, which works for a story, but not when typing them all out is the main mechanic of the game. For such a game design, the prose would have to be short, immediate, punchy, and backed by stimulating visuals to encourage the player to keep typing.
My most immediate point of comparison for this project is Emily Is Away, which is a visual novel where you progress by typing words into a chat box through AOL. The key difference is that you only need to press random keys on your keyboard to progress. This dramatically speeds up the pace of play. I understand that within the story of your project, the student is writing out an essay, similar to the ludonarrative of Emily Is Away. However, copying out an essay by rote for over an hour isn’t even utilized in dedicated teaching software. They break up the stages into discrete segments to prevent fatigue, where in your project, the segments are chained together at once with the player having to mandate their breaks.
For such a design to work, the game would have to have short text segments combined with long rewards. But the cutscenes, being the rewards, are too short relative to the long effort required in the typing. Even as someone who can casually type over 100 words per minute (and who wrote an 18,000 word novelette in three weeks), it was an enormous effort, and I had to quit after 30 minutes. To be frank, when multiple people are reporting physical pain from your game, that’s a sign you need to redo your game design.
While the game design is unworkable at present, I did like the intrigue of the fetish, and the pleasant, minimalist visual design. The font does not distinguish easily between capital letters, but the rest of the visuals are quite good. I would be willing to view the game to completion if there was an autotyper option, a visual novel version, or a PDF version with embedded video.