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Finally, Dirk is here! Sorry for not having a Dirk NPC in Plunderground yet, just didn't have the time.

Anyhow, the others already mentioned the dialogue needing a hint at who is talking, like having the text have different collors in old Monkey Island games perhaps.

Control scheme was iffy for me, because im using a QWERTZ keyboard, not a QWERTY one. 

I didn't get too far in the game, but i started of with a point in charm. When i was stuck i tried agility to jump around, remembering that book on the shelf, but i couldn't pick it up. Jumped around a bit more but couldn't find a way to go on. Maybe im dumb like Dirk.

Dialogue in general is pretty neat, even though the font is sometimes hard to read (recently switched out the pixel font from my game just because of that, its a pain). Dirk seems to be the classic idiot hero of old adventure games that everyone can identify with, thats great. And i love his green hood/green cape outfit, somehow it really appeals to me.

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My chad reference didn't make it either, was finishing the game literally minutes before uploading it. I'll do it, don't you worry, Dirk is here to stay!

Yeah, color-coding isn't difficult and looking back, Monkey Island had the good idea about it.

I will add rebindable keys too, I've done it before and I'll do it again.

There are many ways to progress, and some of them are blocked with the progression system. I'm tempted to add debug option that adds a bunch of spare points so you can find everything and unlock the final ending on your first playthrough. There are 8 endings and for some of them you just need a high charm stat or sneak stat. Search for items, talk to people, topics can be unlocked with items and with conversations you can learn new information. Search cupboards, desks, etc.

Dirk is not your typical hero. It's just a regular guy with no greater aspirations but is forced to act due to circumstances. He is forced to learn and adapt and usually will choose the lesser way to progress. I'd like to build his character through the game, so he actually becomes a hero due to unfortunate circumstances and not because he is destined to be one. That is NOT in the demo though. He starts weak, he can finish it with high stats but he still is as clueless as before. Character development is for the main story. This is just an outside location unrelated to the main quest.

Alright, i'll have a go again later today then. Gotta admit i didn't talk to Sophie again after picking stuff up, maybe that was my issue in the charm run.

Having only 1 stat point was a clear sign of what you are planning i think, especially with the corresponding descriptions of how bad he still is. Very interesting for an adventure game, thats for sure!