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Yeah, that's the last bug I was trying to squish, I've been opening the game in the window mode this whole time and maximizing it a while later. After adding tutorial pic it was unfortunately unreadable so I changed the game to start in fullscreen. Somehow it calculates the width/height of the desktop wrongly at the startup.

Picking/interacting is also something that I have to think about, I have to increase the interaction boxes. Pixel hunting isn't as severe though, all items have the same sizes so it should be much easier when the collision boxes for interactions are increased.

Doors shouldn't be locked. I think that exit is still active, just your exit position is - again - a little off and interaction box too small.

That error though, it's the second time now. Now that's the big one. Blue screen is my biggest enemy so if you have the willpower to trigger it again, it'd be very helpful as it's ruining the progression of the game.

(+1)

I went on a little bug hunt for the elusive blue, but no luck. Tried to do pretty much the same things again. You'll have to contend with some whining instead.

About interacting with doors, even while standing in this position I can't enter the door:


What I meant about the locked door was if you enter the house from the outside this door will shut behind you.


You can start the climb down animation on this thing but nothing happens.


I realized why it feels so bad jumping from ledge to ledge is because you can't be close to the edge to jump from it, so from this position you can't jump for example. Also sometimes it looks like you made the jump but you phase through instead.


Working on these right now, good finds! I gotta admit that I've been noticing some of these bugs for a while but got used to them. Gotta straighten them up.