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Learning and actually completing something.  I started developing my first game nearly 4 years ago and still haven't finished a single game. Most of that time I've also spent on a single large solo project, so my skillset is quite narrow.  Still want to get into the game industry and got a few months mostly free, so I figured it a good time to try and build up a portfolio, and game jams provide a good framework/incentive for it.

Not that I actually managed to finish my game in either of the previous two jams I joined, but just gotta keep trying.