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I enjoyed this game significantly because of it matching my intersecting kinks of transformation, hypnosis, and pet praise. The aesthetics are excellent, and I appreciate how it manipulates the limited capabilities of PICO-8 to its full extent. I especially enjoyed the subtle droning sound design in the background, though I would have liked the breathing to have an audio cue so that I could focus on the words visually while focusing on the breathing aurally.

This is going to be a specific complaint, but I often use these roleplays to manage my anxiety, and attaching a game to the project ignites my anxiety because of my unhealthy perfectionist nature. It’s unrealistic for you to change the design because of my mental illness, but I though it fitting to offer that perspective. I will emphasize that I still felt peace and comfort with the game, and I really enjoyed the emphasis on consent and personal pleasure, which makes me feel grateful for having my feelings considered.

It’s an evocative game that made me feel like a warm and squeaky good little pool toy, and that makes me happy :)

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I sincerely considered having no scoring mechanism and no accuracy percentage at the end because accuracy in the arcade segment really isn’t the point – it’s primarily a means to occupy attention. Ultimately I figured that would garner more complaints by people who expect games to have an opinion at how well they did at activities core to their concept, so I implemented it. FWIW, I think being so hypnotized that you wind up missing targets actually represents playing the game better than getting them all, but I couldn’t figure out any effective way to communicate this.

(And it was fun to implement silly text acknowledging the difficult achievement for getting 0% or near-0% accuracy, because avoiding 100% of the center-row targets is damn near impossible! I strictly limited word length in the center row to 5 or less to make it theoretically acheivable)

Oh, and an auditory breathing cue was kinda part of my plans but I never got a sound I was even remotely satisfied with and gave up on it. Okay, “gave up on” isn’t quite right, “literally forgot about” might be more accurate. But now Pico-8 updated and lets me do arbitrary waveforms for sound effects so maybe I can get something I like. It was hard enough to make the splashing stop sounding like gunshots, although it started out as a variation off an “enemy spaceship exploding” sound effect so I should not be surprised that “too explodey” was a problem I had with it