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I enjoy these types of games where you command your minions to do things for you and then watch them bow to your whims as you create a new civilization. It’s also helpful that the mechanics are kept lean, to avoid the impossible-to-understand Dwarf Fortress-likes. I am a big fan of the pregnancy and ability to make an army of constantly lactating big-titty goblins, though the on-screen graphics are limited to serving gameplay functions.

I would say the big problem is that there isn’t a point to the game beyond the intrinsic reward of playing with the genetic functions, which is limited considering the genetic descriptions and character sprites are templated. Even something simple like having to dig to a specific spot on the map, or having to make enough materials to repair your boat, would have created a tangible objective for the player to accomplish. Within the genetics mechanic, it’s difficult to interact with because of the simplicity of the breeding capabilities and the inability to sort your goblin list specifically for traits.

That being said, I appreciate the ambition in making a functioning genetic algorithm and functional goblin pathfinding, which can easily become nonfunctional if not designed properly. And I did enjoy carving out the world for a little bit, although there is not much content to enjoy at the moment.