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(2 edits)

Nice game with simple mechanics and some cool level design, I just don't see how it fits the theme of overflowing or the score, as there is no timer (just assume you didn't have time). Still think it was nice

Thanks for the feedback! The idea was that obstacle data is overflowing and causing some obstacles not to be active while others are, but I can see why it's obvious as the graphics are really lackluster and don't really convey what I was trying to go for.