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(+1)

thanks for playing and for the video!

sometimes the cards were highlighted but it didn't mean anything in particular

you're right, i should be more consistent with what i use "lighting up" the skills to indicate

I don't know what to think about the limit mechanic. Is its function to avoid one shotting the opponent? Big chains are exciting, why punish them?

yeah, and likewise with them chaining you. red skills are designed to lower limit and let you make big chains, the idea is that you'll add limit-lowering skills and synergies to your build to get around problems with Overlimit as the game goes on

(+1)

It is understandable, specially if you plan to have multiplayer down the road (I don't know if you do).  You might have done it already, but I think experimenting with changing the symmetry a bit could be nice for this mechanic in particular.

Keep up the good work!