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Thank you for your kind words. 💙 Choosing colors with the Sega Master System palette is a bit of a challenge - it’s all pure saturated 3-bit RGB.

And definitely, there needs to be sound effects! The SMS sound chip has two kinds of noise generators, there’s plenty of options available. I’ve been getting more experience with chip-tune arranging. Ragtime is especially good: public domain, simple melodies, and lots of variations to fill out the time.

I have pondered that maybe inflated enemies could be manipulated. 🤔 I didn’t want to be too much like Klonoa. Here’s hoping I get to revisit this soon!

I think you can harmonize fully saturated colors too, it's more about the distance that they are apart that makes them clash. Pip's nose color in the background will look milder even though it's just as saturated as the dark blue, but it's closer in tone to the green ground. I always try to avoid using maxed out RGB and CMY colors as fills, they have too strong of a visual impact. People had ray-tube televisions back in the day of the Sega Master System and the colors got washed out by how they were displayed and the distance that players sat from the screen. What we see on our modern monitors is very different from what highly saturated colors used to look like.