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(+1)

Not bad! I liked the gameplay, but it would have been even better if the combat was more in-depth! I understand how that was more of a time-constraint issue, though.

(+1)

Thank you for the feed back. You are right about the combat system. The initial idea was to give combo choice during the upgrade phase, were the player get to select the type of combo move to add. Unfortunately ran out of time before I could implement that.