I got into this game a lot, and enjoyed it the whole time I was playing. It reminded me of a cross between a dungeon crawler and a resource optimization thing, where you have to explore the map and spend your energy optimally in order to progress. In that way, failing a stage didn’t feel frustrating because you can discover more efficient strategies each time, and enjoy the feeling of figuring out how to use the mechanics to your advantage. There’s a sense of purpose to its initial complexity, and I was even disappointed when it ended so soon.
The eroticism of the game didn’t do much for me because the characters and narrative weren’t fleshed out in this demo, and the nudity was more casual than sexual. I will also say the game is a bit buggy and I think I was in a state where I didn’t have all the familiars unlocked in the main menu despite having completed them all, but the bugs only affected that one instance.
I don’t have much more to say. The mechanics are well done and I really liked playing it.