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Day 3:

Started on map gen, but didn't get very far. I had some real-life errands to sort out and then after that I was plagued by a lighting bug that was causing the screen to flash red for one frame every few seconds, and it was giving me a migrane. Thankfully fixed now. Map generation always take a few days out of the time, so I'm not happy at the delay. I'm not really getting into the groove with it either, I'm not super happy with the results so far. I might need to revisit the overall world structure or something. I did find a cool maze drilling algorithm in my trash code pile though that I'm looking forward to bringing back to life for small hedge mazes in the castle garden area.

I'm having trouble with some terrain features, that are drawn in pixel art with a front/top perspective - especially multi-tile features I'm resigning to leaving "flat" like the statue below. It doesn't quite look right but it looks good enough I guess to keep going... It's gonna kill me though the more stuff I add because I'm kinda a perfectionist.


Can really see it in the super secret side perspective (not available in final game haha)