Decided to try this out after seeing it again, and it does not disappoint.
That said, one balance decision threw me off, and I had to comment.
Class changing cost. It took me a long time to try, because I found it rather difficult to uncurse the items forcing the characters into their curse-classes. It makes sense to prevent class changing while cursed, and charging resources to change into a new class, but IMHO characters should be able to switch back to classes they have been before for free. Or at least cheaper.