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(+1)

So a bunch of us saw this game the second you put this up here and we all took a swing at it.  Being avid gamers with quick reflexes and programmers as well....we need to tell you this game is amazing...but impossible.  Not one of us was able to live more than a few seconds.  We think you got a bit over zealous with the mobs.  They are way too fast and strong and bum rush so hard you cant do a thing.  The time it takes to cut down a tree is way too slow as well.  The fact that the king cant move makes it even more impossible.  The walls go down in a few hits, and the archers that you have to put up die immediately as well.  We tried a bunch of strategies like placing the archers off in the corners or even surrounding the king with walls till we can get a knight in or even started with dummies.  Not a thing worked.  You just gotta tone it down a bit.  Did you try playing this yourself lol?  I know when developing a game, we build it around what we think is possible.  But when it is OUR creation it is easy to do.  No one else will be able to do it though.  The other issue is that the number keys also use precious seconds because there are 6 of them and hands arent usually big enough to reach or fly to the keys that fast.  Put in the fact that you have to remember what number goes with what and how much of what material is needed.  Yea there is no way this is playable.  The first thing you can do is to nerf all the enemies and raise the hit points on the 6 items.  Slow down the enemies and the red bomb is uncalled for lol.  Speed up the cutting time for the trees or have them drop alot more wood. And the enemies drop alot more gold.  The way to fix the 6 choices is to be able to cycle each cursor item via the scroll wheel. Make the zoom in and out be the page up and down keys or q and e keys.  Its much more important to scroll the cursors than the screen.  With that....you need to move the reference box that shows the 6 cursor choices way closer to the play area.  Like either allow the player to move it themselves or have it be smaller and put it really close to the king.  It feels uncomfortable as is.  Let me know what you think.  This game has alot of potential if things are changed.  Its an awesome concept.  Good work!

(1 edit)

Thank you so much for such a detailed comment. You make a good point about the game's difficulty. I'm usually able to survive at least five minutes by rushing four archers around my king and then making a diamond shaped box. Early game a box with archers is king! (No pun intended)

We will tone down the spawning of the monsters and see if it helps. In a future update we will also have a system where the longer the archer and knight is alive, their 'rank' will increase. Giving them more health and attack power!

Again, thank you for your feedback and we will be looking at everything you've said. We are new to making games, so many of these things are not obvious to us. Have a good one!


EDIT: Archers can shoot over walls. Maybe I will make this clear in the instructions.

(+1)

yea we saw that right away lol...the archers die too fast still.  At one point we had archers and walls boxing in the king.  It went to hell real fast even with that set up lol.