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(+1)

No grace jump. Jump height not modular. Game destroyed. :) In the first level, past the couch, there are a sequence of precision jumps. Because there is no grace jump, failure to trigger jumping at all is exceedingly likely. When it happens, you fall all the way at the start of the couch (best case scenario) or all the way at the beginning of the level (worst case scenario).

The character gets stuck against collisions all over. This is justified by having wall jump to some extent, but it happens at unexpected times all the time and is quite inelegant.

Graphics look cute and coherent. The highlight of the game.

Music is repetitive and doesn't loop properly. You can hear a click when it restarts.

Don't know if the theme was hit at all. I gave up at the precision jumping section. No interest in repeating the starting part of the level over and over.

Hi, thank you for leaving comment!
We're really sorry to hear you didn't have fun playing our game. Unfortunately all of those issues you mentioned (w/o the music) are fixed in our git repository but we're unable to update our submission. We didn't have enough time for the music...
And no, the theme was actually hit , you just don't know because you haven't played the game till the end! :)
Thank you for playing the game anyway, we appreciate your feedback :-)