A solid, pretty decently written point and click adventure. I didn't personally like the silly responses avialable, like "yes, x, but give me some booze", but generally speaking diaogue flowed well and was rather well written. I did feel immersed in the story. Art helped as well. Very distinctive in style, effective at conveying squalor and consistent. Not necessarily pretty, mind, but I think this helped the atmosphere.
Many story based games make the mistake of clearly telling you that you got ending 5 / 8 or something of that nature. This game is much more subtle. It summarises your choices at the end from the perspective of the antagonists. That both reminds me of my choices and validates my experience, without highlighting that there is more content to find. In essence, the game accepts and elevates my own story, as if it was the only story. Very good to make the game feel personal, in my opinion.
Audio was serviceable. I didn't notice anything off, which is pretty high praise, because in these games you want music and SFX to accompany the story, not take center stage.
The theme isn't really there. One could argue that Kronos, because it's a console with a game on it is "the game" that's lying, but I think that's stretching it. Kronos is just a character who happens to be deceptive. So are the aliens. In other words, this is a game about lying, it's not that the game is a liar itself.