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Dirk! He's finally here! All the dialogue seems fun, if kinda janky in places.

Apparently I'm not very good at the game because even though I played through it several times I still couldn't figure out how to find any alternate endings to the goblin one. I really though the lockpicks I found would work to free the bard...


I got a blue screen, I think while talking to the nobleman. Or maybe trying something with the broken lute right after talking to him?

Error

player.lua:240: attempt to index a nil value

Traceback

player.lua:240: in function 'dialog'

player.lua:778: in function 'update'

main.lua:184: in function 'update'

[C]: in function 'xpcall'

I should mention somewhere in the game that lockpicks can't open all doors, otherwise they'd be OP. I added 'examine surroundings' functionality and now it's a little clearer what can be interacted with more. I also did a bughunting, hopefully the game won't cause that many issues. Thanks for playing and your support!