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Day 5:

Stuck still on world generation :( the detail is taking much longer than anticipated because lots of terrain features from my older games haven't translated into the 3d engine as easily as I had hoped. Mostly old things which form dynamic connections to images next to them, are static multi-tile objects, or even just stick up a bit into the tile above are all messed up... For example, fixing all the stuff in this open courtyard -

such that it now looks like this -

Has taken a significant chunk of today. Luckily many of these assets are reused throughout the world so it's a larger step forward than just this area, but time is running out to actually make a unique feeling game out of the world.

On the minor plus side messing around with textures gives some great looking bugs. This is the same menu screen as the gif in my Day 1 post haha