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Thanks for giving it a go and sorry about the inconveniences. 

Enemy turns not processing only popped up after I packaged the project and I didn't catch it before the jam closed. I've since reworked how enemy turns progress to completely bypass relying on the trigger that was failing to fire. Game was set to target 60fps, but I'll try changing it from a target to a fixed. And I'll have to look further into the title screen issue.

Thanks for taking the time to provide the feedback!