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(+1)

I come back after more playtesting


One thing, which bothered me

I don't think there is any UI indicator telling players attacks take up 2 skill slots.

Some victories:

this one was on easy
another easy run

The Easy difficulty is as easy at it should be, but the Normal seems quite hard. Also the ogre boss really forces players to go into multiple attacks and stuns, preferable stuns.

Here are my win rates:

I lost way too many runs on Normal, so I played more Easy for testing.

nice, all of this was interesting. thanks for showing me! its cool to see how often you build into gold skills

I don't think there is any UI indicator telling players attacks take up 2 skill slots.

at the bottom of an attack's description, appears only in shop mode. i realize it's easy to miss when i'm changing the description subtly only in a certain game state, but i can't think of a better way to handle it

Normal seems quite hard

yeah, i haven't figured out if i want there to be a around 3 difficulty levels with obvious difficulty jumps between or more difficulty levels with a smoother increase in difficulties yet

(+1)
i can't think of a better way to handle it

You could maybe have an icon for number of skill points/slots next to the $