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(1 edit) (+2)

Additional thoughts!

In Dragon Title, I'd like to see more tutorialization on the combat mechanics. While I can read the words good, I didn't realize right away what was important about the multiple weakpoint targets and how certain effects can force them to move.


I'd like to see things like 'rightclick' and 'leftclick' be represented by appropriate glyphs of the mouse buttons. You could even make it so these glyphs can be swapped out if the game detects other control methods in use, like a controller (or eventual Steam Deck!)

Wow, thank you for the in-depth feedback! The programmer and I read through it all and we're grateful for the time you took to give us your helpful insight. 

We'll look into it and fix things accordingly!

You are very welcome. Should other early builds or demos arise, I'd be happy to offer additional, in-depth feedback in the future.