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I am obviously a HUGE fan of the use of eating jam as a gameplay mechanic! Food games are great!

I also very much appreciate the colorful, overall pleasing and readable graphic design of the tabletop booklet, as it makes it much easier to quickly understand how gameplay works. Finally, I appreciate that there's an inherently educational purpose/design intention, as both the actual mechanics (and the short writeup in the booklet) draw attention to a real and present social issue.

I'm sure playtesting this must have been delicious ;) After the jam's locked period ends, I'd love to see the booklet get another writing/editing pass (just for polish, clarifying punctuation, etc.). This seems like it would be a fun game to demonstrate in-person at conventions and local game-dev meetups or parties (maybe even with a short gameplay video on this itchio page?). I've seen a couple of food-based games get demonstrated/played at events like that, successfully.

(+1)

Thanks for the feedback! There are definitely a few edits I have in mind that'll be implemented once the game lock is done. It was an absolute blast to make, although I did get a little sick of jam during play testing.