reposting feedback as comment, itch doesn't respect formatting and makes it super hard to read.
Submission title: Fourth Dimensional Traveler
Student name: Henriette Kormos
Challenge tier: SFAS
Assessor: Caleb O’Brien - Senior Character Artist @Firesprite
Considering this submission is unfinished, it’s difficult for me to give in depth feedback. But overall, I love where this is going. You’ve clearly put a lot of time and effort into this already and I hope you find time to finish it out! As it seems like a very ambitious project; you could consider adapting your original scope as you go, aiming to just get the base character finished as I’m sure you’ll have learnt a lot from the process already. It might be more beneficial to apply learnings to your next project instead of getting too hung up on this one. Your skill and creativity are shining through, it’s clear you’re super passionate about character art.
I love how much thought and consideration you put into the concept stage, researching different cultures, existing artists, and taking your own reference images. Your 2D concepts are extremely successful. It’s such a joy to see the exploration and iteration of designs in 2D before committing to 3D. I can’t see any clear ZBrush/high poly shots of your character; it would be nice to see how you’ve approached the cloth (Marvelous designer etc.) Overall, the proportions of your model look solid, and the cloth feels believable and has a nice weight to it. The full character with the backpack and accessories is super interesting and visually appealing, I’d love to see this come to life with textures and lighting etc. Perhaps the hair could be left out for now so you can get everything else over the finish line.
So good to see that you’re experimenting with Xgen for hair creation. I would however suggest that for each project you set clear goals and choose a clear area to target and develop, otherwise you run the risk of losing focus and getting overwhelmed by trying to take on many different areas. It would be awesome to see you attempt a hair study in a separate/future project using xgen or alpha cards.
I can see you’ve textured your character, but it’s unclear from your submission how you’ve laid out your UVs, baked textures, approached texturing and packed textures, and set up in engine etc. It would be awesome to see evidence of a game ready character with consideration for optimisation and performance for a game engine setting.
Overall, I’m impressed with this submission but would love to have seen some more development, breakdowns, and insight into your process. This is a highly unique and interesting character and you’re clearly an extremely capable character artist. I’d love to see what you create next, keep up the awesome work!