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(+1)

I now noticed your first post:

Main thing to try is the new combat gameplay. In particular I want to know what people think about the movement and the process of having to pick up ammo after shooting it. 

dungeon movement is fine; 

dunno about sprinting in a line, it's something you can judge only with a level (mobs/traps/walls)

same for ammo pick up, we need an enemy to test it on: the bullet will pierce enemies? how many hit you need to kill an enemy, how fast/big is this enemy; what happens if you lose a bullet (or forget to pick it up) etc etc