I now noticed your first post:
Main thing to try is the new combat gameplay. In particular I want to know what people think about the movement and the process of having to pick up ammo after shooting it.
dungeon movement is fine;
dunno about sprinting in a line, it's something you can judge only with a level (mobs/traps/walls)
same for ammo pick up, we need an enemy to test it on: the bullet will pierce enemies? how many hit you need to kill an enemy, how fast/big is this enemy; what happens if you lose a bullet (or forget to pick it up) etc etc