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Hey, thanks for playing, glad you liked it!

>Some enemies have an "auto-dodge"
It is random, they don't react on your attacks.

>Small bug, "New level: 2" text says "New level: 1" for half a second at first
It is not a bug, it was done on purpose.

>Not being able to open Lost Loot in combat
In general, this was not done as a matter of principle, it just seemed logical at the time. Perhaps I could allow it outside of combat, but the lag when opening large bags can be unpleasant during combat.

>I wish the view distance was naturally capped by the candlelight
Unfortunately it has some real problems with light sources limit.

>Low Rez option
It just imitates pixelization

Thank you for your feedback!

It is random, they don't react on your attacks.

OK. Classic paranoid perception.

but the lag when opening large bags can be unpleasant during combat.

Idk what causes the lag, but if the items were being extracted slowly one by one, the gameplay of opening in combat would be even more exciting (dank).

Remembered one more thing - I tried to bind thumb buttons (Mouse4 / Mouse5), but it did not work. 

Remembered one more thing - I tried to bind thumb buttons (Mouse4 / Mouse5), but it did not work. 

Apart from that, by the way, the whole keybinding system is very cool. Only I already find myself rebinding keys depending on which class I play. It would be extremely cool if the system worked like an MMO/PoE, just giving you 1-2 action bars with configurable bindings and then letting you freely drag items or abilities into the action slots. And then saving your slot assignments per class! I realise this is a pain to implement, but it would be damned next level cool.