You've got a really cool game on your hands here. Some notes, and things I would like to see:
- Muzzle flash is too high. I'm epileptic, and it feels a little seizurific.
- The tommy gun feels great to use. Great job.
- The pistol is fun, but I'm old and arthritic. I'd like to see a hold-to-fire feature in the future, even if it fires at a rate that's significantly lower than the maximum fire speed.
- I'm a big fan of sprites over 3D models in boomie shooties for enemies and pickups, so you get points from me for that. Your enemy sprites have a lot of charm.
- More precision on the volume sliders would be nice. Volume 2 is too high, and 1 is too low for my PC, so I had to adjust it in the Windows volume controller.
- Due to the combination of the way the AI works, enemy bullet travel speed, the size of the levels and the fact that the pistol has infinite ammo, it's very easy to cheat the AI and just stay out of range while unloading into them. Large groups can also easily be hitstunned simultaneously with how fast the pistol fires. Encounters become pretty trivial because of that.
- Level 2 has some really cool stuff going on (I liked the climb to the top of a building on one side of the map to grab a key) but it's pretty easy to get lost in.
- I really like the setting.
All in all, great job so far. I hope my bullet list doesn't sound overly negative, because I had a lot of fun. I'm looking forward to seeing more.