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1. Hi, I'm Innes! I'll be posting about my game dev on my Tumblr.

2. I didn't participate in the last one, though I've done multiple game jams before. I've never actually FINISHED a game to the point that I'd feel comfortable putting it on Itch. This is a kick in the pants.

3. I really liked Sims/MySims when I was younger (and I still glare at Sims 4 longingly cause I don't have it). Christine Love's Digital: A Love Story and Analogue: A Hate Story opened my mind to what a visual novel could be, and Porpentine's various games (especially With Those We Love Alive, with its analogue elements of play) have had a big impact on me.

4. I have the most experience with Twine, I've made prototypes in Construct 2, Ren'Py, and RPGMaker VX Ace, and I have passing experience with Inform 7. If I've worked with something else, it has slipped my mind.

5. Accessibility, especially as it relates to games. With my disabilities, a lot of games are (usually accidentally) rendered unplayable for me -- the developer expects that the player will be able to understand spoken English without visual aid, react to text/images in a short time frame, or perform complex hand movements quickly and precisely. Which are things I can't consistently do, lol. I'm not saying EVERY game has to be accessible to everyone; that's unreasonable. But there are a lot of games that would just need small tweaks to be more accessible than they are.

6. Use the resources at your disposal; that's what they're for. It's a waste of everyone's precious time, including yours, if you're fretting over how to make snickerdoodles, but you haven't looked at the resource list, which includes "Ten Easy Recipes for Snickerdoodles." Or some other example more suited to game dev. I speak from experience!