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(+3)

Definitely early in development, but I really like the art you’ve put in this! I really like what you’ve done with Bitsy Color + Twine + Flicksy2 together here – combining these three engines in this way highlights the strengths of all of them, and they cover each others’ weaknesses: Bitsy creates a sense of space that Twine games typically lack, Twine creates a depth of content that Flicksy2 and Bitsy rarely achieve, and Flicksy2 creates interactive and animated graphics that neither other engine has a means of providing. I haven’t seen these used together before and I think it’s a real highlight to take these three notoriously limited game engines and jam them together in a way that feels perfectly natural, like they were designed to be used this way, and using them independently seems trite and silly now.

So I really like the concept, and I think it’s executed well as far as it goes! I’m definitely curious about the methods you used to staple these together.

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Thank you!!
It was honestly a mess to get to work, alot of tweeking the Bitsy itself and to the Twine and Save File hacks, seprating the map into segments, and lots and lots of Iframes.

At a few points I got tired of Bitsy crashing trying to run it and just started working on it through the codes in the raw files. 

Now that its working and sumbitted to the jam, I plan on finding ways to polish up the expirence.