This is one of the strongest game designs of the jam. The graphics are a bit small – I think legibility is a weak point – but it’s a creative Sokoban-like that does genuinely new things. Creating satisfying puzzles is hard and I respect the ones you’ve built!
I also want to recognize the clever use of the theme. The “stimulation”/“pleasure” system works as an obstacle requiring unique motion planning. The way these systems interact is intuitive and thematic in context, but it would be very hard to present these mechanics in a comprehensible way without the “edging” theme attached to it! I think this is unique in the jam – I think it’s the only game here with mechanics that are substantial enough to enjoy as a game independently of Prurient Interest in its presentation, which cannot trivially be re-themed as a non-horny game because sexuality is core to making its mechanics comprehensible. I think that’s really interesting!