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Day 1

Today was mostly spent testing things. I created a few variables and placeholder buttons just to see if I knew what I was doing.

Obviously this isn't what the game's going to look like in the final. I just wanted to see if I could manipulate variables the way I wanted to. Increase vitality increases that variable by 1, Decrease vitality decreases it by 1. The Lift Weights button increases strength by 1, but decreases vitality by 2. The little test vitality was just to see if I could code in comparing the current vitality score to another number. I know this is all probably real easy stuff, but I'm super proud of myself for being able to figure that out! I also added a losing condition if the vitality number goes down low enough:

If the vitality variable goes down enough, Cinnaroll just ups and leaves you! I think in the final game, there should be a few warnings to let the player know that they're getting close to losing the game instead of just cutting them directly to the game over room. I guess that can be solved with a switch...? I'll play around with it.

Another thing I need to do is to actually code in where each of the buttons are going to go, instead of just dragging and dropping them into the room. I'm thinking of having the buttons on the left hand side, with Cinnaroll on the right? And, of course, there's going to be a background. I made the Train and the Stats buttons that when you click on them, a pop up menu appears and tells you what you want to train or what each stat is. I can't decide whether or not to put the little training montages as a pop up menu or a separate room, but in either case, I need to improve on it and learn more about timelines.

There's. There's not supposed to be two placeholder Cinnarolls here. I was trying to make it so that there's a little exercising Cinnaroll, which is then replaced by a successful looking Cinnaroll, but now there's just two of them. I'm not sure if I want to go down the route of putting in the training montage in a separate room...maybe putting it in the same room as the other menus would work just as well? What do you think?

Oh, and finally, I drew some much nicer buttons to use instead of the placeholders. Considering how many pictures I've put up on this one post, I'll wait until tomorrow to show you the buttons.

In any case, my goals for tomorrow:

- Decide whether or not the training montage should be in the same room as the menus or in another room. If the latter, figure out how to add in variables from multiple rooms!

- Draw background for main menu

- Try to implement a time limit variable - the player only has X amount of days/months/whatever until the big day!

- More variables for different trainings!