Thank you for the great update!
Key points, when comparing to previous versions:
- while the game still feels a little flat, the option to jump has made movement much better feeling, less "stuck" so to say. It's also made combat much more manageable and enjoyable
- no perma death, less frustration, although removing perma death while also making combat much easier doesn't really make sense to me. Right now, I have a very hard time getting at least hit, I can't imagine dying accidentally
- clear and pleasant tool/weapon scaling
- crude workbench can be placed outside of base, very nice
- monsters spawn during the day, much wow
- defense walls are a little too OP
- crafting queue is amazing! I would keep the way it is - not possible to stack more types of items to craft. Option to cancel crafting would be nice.
Thank you Randy! Keep it up!