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(2 edits)

I liked the art in this one... the pencil-drawn raster feel. The personality from the ants is really nice too with the queen's eyes, death face, and suicide animation. Also the phrases around the queen feel nice and meme-y.

Some things that I think could make it better:

  • The jumping/platforming is good and I think reducing the fall gravity (in general or while holding jump) could make it better. I found myself jumping across pits and walking backwards a bit to make sure I landed on the platform correctly. Perhaps also the horizontal acceleration/velocity on key input is a little a bit high? Tweak it and see what feels nice.
  • In keeping with the idea of the game, I think it'd make more sense if the fruit stayed where you died
  • Not sure if this was a constraint of the engine or performance, but I would shorten or eliminate the delay between death and respawning. Since it's something you expect to do in the game a lot in order to win, if there's no technical reason to have it, I think reducing it will better keep the player in flow and overall reduce player frustration.

Nicely made game. Cheers.

Thanks for the feedback! I do agree that the movement and platforming could of used a little more polish and yea that death animation went for a little too long lol.