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Hi. Thank you for your comment and interest.

The game have 9 dungeon floors, 23 enemies including the final boss. 

In the last floor, the game uses all of Mega Drive's RAM memory. 

VDP (video memory) is fully used if you play as a mage, and in extreme cases some graphics may not be displayed. (By the way, I haven't encountered this, but I know that it is possible).

Also, enemy animations and wall animations will require a complete rewrite.

I never thought of the camera angle, but the way I made the textures it will require too much work just to test one different angle. The whole representation of the dungeon was made by analysing the way Eye of the Beholder is displayed in the Sega Cd version.

There are 7 music tracks, only two are repeated (the first one), I haven't though of track select option, to tell you the truth as I believed that music tracks and textures as something like the id of each floor.

The game uses the rules of the Basic Fantasy RPG : https://www.basicfantasy.org/

If you download their booklet then you have the stats of all the enemies, weapons and classes (I used only humans and the thief have no sneak and is name rogue) used in this game. You also have the logic of how the dungeon floors are populated, all the weapons.

The game got a little bit of reputation because the first version was made during a month for a game jam, I worked over the game for plus two more months and I added all the classes more classes, at first there was only the fighter. I added more items and implemented anything I was able from the rule book.

For some reason, everybody is waiting for this game to be finished or expanded to try it, when in fact there is very little space available to do so.

Aaa I almost forgot, the shitty game title font is my handwriting, well, you will have to get used to it, I am kidding of course.

Thanks again.