Come from Your WIP Tetris post on r/godot and Found this Gem. Loving this Game so much. But It’s seems to consume a lot of CPU for a Godot 2D game.
Thank you, I'm glad you like it. Probably it's not optimized well enough and terrain generation also could've been done better as it was an attempt to create something I've not tried before. Also, it may be the lightning effects' fault. After a year, the code looks totally alien to me, so sadly I won't be probably messing with it any more.