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So this game can best be summed up as "what if Dorfromantik had stakes". Which is not a bad thing, to be clear! It's  just taking a lot from the same creative inspirations.

 It's a pretty meditative puzzle-management experience, with cool low-poly art that reminds me of an oldschool RTS. You connect buildings to each other to send power and workers to different parts of the map. The controls are super intuitive- you could play this game just as easily on mobile as on PC- and it's really aesthetically pleasing.

I only have two pieces of criticism. First, the difficulty spikes after the tutorial. The tutorial holds your hand pretty thoroughly through most of the game's mechanics, and then the first proper level is immediately a good bit harder. You could use a couple simpler puzzles to ease people into things. 

Second: the music makes it a bit hard to think. The drone is meant to be ambient, but - at least partly because we're working on a game with horror elements- I kept expecting to have something jump out at me! Something with a little more texture might hit the calmer mood you're intending.

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Appreciate the feedback! if you could send me the level name or number where the difficulty spikes that would be amazing - but if not that fine too.

The music needs some work I agree.

Thanks for playing!

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Hey, you're welcome! I *really* enjoyed this game, and it *was* super fun-- I just felt like I got thrown in the deep end pretty quickly.

"Power Struggle" was the level where the difficulty spiked a bit- those bottlenecks were really tricky to navigate!

- Mal